Go back downstairs and use the magnet to get the metal key out from the fish (shark) tank. You need to lead it to the tube that will suck it out, then open the panel. Open the filter box to find it in there and grab it.7. Go up the stairs, past the hanging plants. Use the metal key in the lock and go through. Lots of options here.8.
![](/uploads/1/2/5/2/125265076/251662184.jpg)
Nelson Tethers: Puzzle Agent is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the first game to come out of Telltale's pilot project and is based on Graham's Grickle series of short Flash cartoons. Nelson Tethers: Puzzle Agent is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the first game to come out of Telltale's pilot project and is based on Graham's Grickle series of short Flash cartoons.
Let’s first open the drawer here and get a yellow wedge piece (triangle).9. Go through the right door to the bathroom.
Open the mirror above the sink. Take the yellow wedge piece and notice the symbol on one of the bottles. Also, find the switch and flick it to reveal a hidden safe room. Take the pink telescope.10.
Tap on the screens and Ruby will appear on all of them, telling you you’ll never catch her. Notice what’s on the screens.
We’ll have to come back here later. But for now, flick the switch again to bring the regular bathroom back. Turn on the shower and notice that the steam makes a clock appear on the glass.
The hands are pointed to 3 and 12, or 3:00. It’s a clue!11. Leave the bathroom and go through the left door to Ruby’s study. Change the clock to 3:00 and take the diamond.12. Go to the phonograph.
Pick up the record next to it and place it on top. Then add the crank. Turn the crank until the gauge hits red, causing the screwdriver to fly out from the opening. Then pick up the screwdriver from the floor.Achievement: Wuka Wuka – For this achievement, run your finger along the record on the gramophone for 10 seconds to scratch it.13.
Look at everything on the desk. There’s a note under the ship’s blueprints.
The most important thing to notice here is the symbol to the left.Achievement: STAR 69 – Turn on the phone in the study and then dial.69 to see who Ruby spoke to last.14. Leave the study and go through the back door to the bedroom. Ignore the cat for now. Open the chest at the foot of the bed and insert the wedges you found so far.
Also, notice the colored pattern in the painting on the wall.15. Go up the stairs. Arrange the hanging plants like the ones you saw earlier.
So it should go down, up, down, up. A telescope stand will rise up from a secret opening in the floor. Pick up the yellow wedge and place the telescope on the stand.
We’re still missing the lens.16. Pick up the yellow cube from behind the small plant on the table and get the wedge from under the seat cushion.17. Leave this room. Feel free to place the new wedges in the bedroom.
Then go back to the first room of the house. Place the yellow cube in the slot you opened earlier. Four more colored cubes will appear. Arrange them based on the painting from the bedroom: pink, white, orange, blue, yellow. Then take the wedge.18.
Go back to the living room. Use the screwdriver to open the panel on the alarm system. Then place the diamond in middle of the laser to disarm the alarm. Open the door and go through to the pool area and Chapter 2.And that’s the end of Chapter 1. To continue to Chapter 2, The Chase Continues.Chapter 1.Note: Sometimes a promo code is provided for a game, but it does not affect the review in any way. At AppUnwrapper, we strive to provide reviews of the utmost quality.If you like what you see on AppUnwrapper.com, please consider supporting the site through. Every little bit helps and is greatly appreciated.
And as always, if you like what you see, please help others find it by sharing it.COPYRIGHT NOTICE© AppUnwrapper 2011-2018. Unauthorized use and/or duplication of this material without express and written permission from this blog's author is strictly prohibited. Links may be used, provided that full and clear credit is given to AppUnwrapper with appropriate and specific direction to the original content. I have given up on finding that elusive Egg.
I played that game on an IPad, don’t know if that could be the problem. Here is what I see. Under the last frame of the walkthrough, the red screen which says to be continued, there is a sentence in bold letters. Hidden Bonus Easter Egg: and the rest of the line is blank. Also at the end of each page of the walkthrough it says to press on the numbers, but ther are only three asterisks.
It is okay because I press on click here instead. BTW: how can I Read more ».
From StrategyWiki, the video game walkthrough and strategy guide wiki
Nelson Tethers: Puzzle Agent | Table of Contents | Walkthrough
Table of Contents
- 6Air-Mailing
- 7Bugs in Boxes
- 8New Employee Error
Tapeworm Twister[edit]
Image of completed puzzle
This optional puzzle is obtained from Bo from the Hotel.
The best staring point for the puzzle is at the bottom-right, which has one corner pointing towards the center.
Gnegative Gnomes[edit]
This optional puzzls is obtained from Valda from the Hotel, by examining the Gnomes on display.
One of the gnomes appears to be missing, and the only prior material is a negative. Your task is to find the gnome in the negative that is missing from the shelf. With the negative, remember that the red and green colors are reversed, and they are flipped left-to-right.
The answer is the right gnome on upper shelf.
Arm Wrestling Redux[edit]
This optional puzzle is located in the alley behind the Hotel. It concerns an arm wresting tournament, where you need to determine the winner. The puzzle doesn't mention that it is a single-elimination tournament, which is required to solve the puzzle.
There are four statements made by the contestants:
- Outmatched by the 'Grizzly Grip'!
- Pat won fair and square!
- I pinned Pearl like a new hat!
- Flo's Grizzly Grip' couldn't whip me!
The two that indicated they were defeated can be excluded, leaving contestants 3 and 4. To solve it, note that the 'Grizzly Grip' was both a winning and losing tactic, indicating that it was in for two rounds, but lost on the second. This leaves contestant 4.
Rearranging Rations[edit]
Food on a plate
Obtained from Glori from the Diner.
With this jigsaw puzzle, the pieces will join when they are adjacent to another piece. While they won't be an exact fit, they will fit onto the plate.
Diners and Dishes[edit]
There are four rules:
- Nobody ordered a meal resembling their spouse
- One lady ordered a meal resembling the fish-eating man sitting next to her.
- Only one patron resembles his or her meal.
- The ham plate should be set down next to the banana split.
Starting with rule #1 and #2, look for the lady that is next to another man other than her spouse. This would be the lady in the back. Give her onion rings, and fish to the man on the right.
Next, follow rule #3 and #4. With rule #3, the fish is already taken. The Buffalo burger can't be given to the large man on the left, since that doesn't leave enough space for the two adjacent items. Also, the ham can't be placed on the right because the banana split doesn't fit. This leaves the man at the back with the banana split, and the large man with the ham.
Follow rule #1 on the final step. Since the large man on the left resembles a buffalo, his spouse cannot have the burger. Give her the chicken, and place the burger to the remaining person.
![Puzzle Puzzle](https://vignette.wikia.nocookie.net/warhammerfb/images/2/29/Warhammer_Kairos_Fateweaver_art.png/revision/latest/scale-to-width-down/250?cb=20170305071926)
The plates from left to right: Chicken, Ham, Banana Split, Onion Rings, Fish, and Buffalo Burger.
Air-Mailing[edit]
This is obtained from Steve from the diner (at the back).
![Puzzle Agent Wiki Puzzle Agent Wiki](/uploads/1/2/5/2/125265076/480476191.jpg)
You need to determine the weight capacity of the birds - each leg supports a set number of gnomes, and each bird is at the maximum weight.
The blue bird, as shown on the clear right bag, carries 1 gnome per leg. Next, you can tell the capacity of the mallard, which should be 2.
Based on this, you can determine the result is 14.
Contraband Carriers[edit]
Weight distribution
In this puzzle, you need to setup the loads among the various birds. This puzzle is only available after fixing the pipe in the Hotel.
Hot Hawks[edit]
Weight distribution, with one unused.
In this version of the puzzle, one of the birds is unused.
Bugs in Boxes[edit]
Bugs in Boxes
This puzzle is obtained by Daryl and Darrel from the Diner. They are located next to the entrance.
To solve the puzzle, you need to enclose the bugs within boxes, using as few fences as possible. In this layout, the grasshoppers receie 2x3 boxes, the top receive 1x4, and the middle received 2x2.
More Bugs in Boxes[edit]
Bugs in Boxes
This puzzle is only available after fixing the pipe in the Hotel.
Start by giving the two bugs on the left their own column, and provide a 2x3 box for the ones in the middle. Other boxes should be obvious from here.
Super Bugs in Boxes[edit]
Bugs in Boxes
Start by giving the smaller bugs their own 1x2 boxes. After this, you can focus on the grasshoppers.
New Employee Error[edit]
Football passing
This puzzle is obtained next to the Hotel.
The employer hired an entire football team that can't stop practicing. To help, you need to draw a path at which they may pass the ball to each other.
This path starts and finishes on the right.
Cut Your Losses[edit]
Football passing
This path starts and finishes on the bottom.
[Go to top]← Walkthrough | Optional puzzles | Nelson Tethers: Puzzle Agent →
Retrieved from 'https://strategywiki.org/w/index.php?title=Nelson_Tethers:_Puzzle_Agent/Optional_puzzles&oldid=580159'
![](/uploads/1/2/5/2/125265076/251662184.jpg)