Final Two BossesYour ninja skills and abilities are the key to your success. If you want to beat the bosses at the end of level 50 with NO problem, make it a priority to purchase the skill 'Drop 3'. If you have Drop 3 and you are fighting the final bosses, or anyone else for that matter, here's what you do:1.
Get some distance on your enemy and press and hold attack.2. Then get close, while locked on and standing (not crouching).3. Release attack and you will grab the enemy and slam him on his head. Now while he's down, recharge your attack, wait for him to stand up.
Tenchu Z is a stealth action game set in medeval Japan. It centers around you (The player) and his sidekick preforming stealth based missions for the head of the Azuma ninja clan, Rikimaru. The games 50 missions all start in the lobby which consists of a small house (in which rikimaru lives) where you choose missions from and a small shack from which you go through character customization.
It's that easy! Not a single enemy in the game is any match for this skill.
Badger Kill (Quick Kills)Another great ninja strategy is something I like to call the Badger Kill. If you have unlocked the skill 'Badger 1', don't be fooled by it's low level version, it's actually a very effective way to not only escape detection, but to perform high-speed stealth kills. At any point between the start of the run, to the point you start skidding to a stop, you can grab an unaware enemy by pressing attack just as you run into them. Don't be afraid of alerting him/her, they won't be able to react in time.
(Your sword must be drawn). You can also line up the badger by clicking the right joystick and going into look mode.Tenchu Z Easter Eggs.
Shadowy stealth kills and rooftop hopping rank among the most popular ninja activities, just above dressing in drag and penciling in false mustaches. Or so we're lead to believe after getting some hands-on time with the latest demo made available on Xbox Live Marketplace in Japan.The Tenchu franchise has always been a bit frustrating. The stellar concept of ninja role playing-of sneaking through massive, open Japanese locales, and of dealing bloody executions-has consistently been troubled with technical problems and design foibles. Many of these problems, including the shoddy camera work and startlingly dim enemy AI, have persisted since the franchise's beginning, and every announcement of a new Tenchu has brought excited hope that these problems might get fixed.
Thus far in the series' multi-generational life, the complaints have yet to be addressed, but developer From Software has another chance with its Xbox 360 Tenchu rendition.The Japanese Marketplace demo we played offers a daytime setting with a large, open city begging to be explored. In typical Tenchu fashion, there's little direction for the player, though we suspect the strange Japanese characters and symbols during the load screens give a bit more guidance to those privy to the language.As with Tenchu games prior, this Tenchu's controls work well enough, but only after they've been thoroughly learned. It takes a bit of tinkering with the controller's buttons to learn the convoluted methods of executing relatively simple actions, like unsheathing a sword and jumping off of walls; holding the left shoulder trigger and pressing the attack button summons the sword, and wall jumping is likewise a two button affair.
The controls are then pretty confounding at first, leading to frustrating and comical encounters with enemies, but grow comfortable with time.Once the controls are sufficiently mastered, the fancy and ohhh-worthy stealth kills that define the Tenchu series become possible. A range of silent slayings can be executed on unsuspecting enemies, and how you approach the foes will determine the showy kill animations from your ninja of choice. Charge in from behind with the sword sheathed or in hand for different attacks, attack from the air for yet another animation, or sneak towards an opponent with a slick ninja roll for an especially elaborate kill. The stealth kill animations are as satisfying as ever, rewarding patient ninja play with a compelling show.Stealthy intrusion works as we've come to expect from Tenchu games past. An ever-ready grappling hook proves an invaluable tool, granting rooftop access from any part of the world.
Once on the rooftops, it's easy to traverse the stage while remaining out of enemy sight. After scoping out the stage's layout and noting enemy patrol routes, the killing fun begins, but as always with Tenchu, patience is the key to overcoming the unfavorable odds of one ninja against a city.As depravedly satisfying as it is to take out Tenchu's hapless guards, we're still sensing that the game's enemies are a bit too clueless. Though certainly the Tenchu demo we played is far from finished, we hope From Software has enough time to work out the AI deficiency. In hand-to-hand combat, enemies are fierce and capable of killing the ninja hero (or heroine), but it doesn't take much work to fool the enemies with evasive maneuvering.
The fleeting ninja might be spotted while standing behind a short crate, alarming the guards and instigating attack, but simply crouching behind said crate is often enough trickery to lose the enemy guards' attention.Apart from the hardcore stealth action, the Marketplace demo also samples Tenchu's character customization. If Rikimaru, Ayame and company proved uninspiring in prior Tenchu installments, then the ability to customize a character should sate the unsatisfied.
The demo doesn't offer a lot of options (we suspect the final version will have more), but we were able to successfully dress our -inspired ninja in drag, and give a faint mustache to a buxom ninja broad.Tenchu on Xbox 360 is shaping into a familiar excursion and looks to provide the ninja thrills we've come to know as classic Tenchu play. We're hoping developer From Software can work out the persisting flaws in the formula to deliver a Tenchu we can finally love without reservation.