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Each map in World of Warships is designed to be unique and interesting while promoting fun and engaging gameplay. Most maps are restricted to certain tiers of ships, largely due to the speed and firing range of the ships that will play on it. Just unlocked my obj 279e last night. Here are some tips that I've found effective in getting it. If you already know these, that's - Guides, Gameplays, Videos and more other about this game.
Wobble wrote:The problem is, there are no.xml scripts that tell how to put the pieces together.Guys, you both really disappointed me ))All data you trying to find so long time is stored in.visual files right in the ship folder. Sorry I didn't see this topic earlier )Also converter is already available -. But i use old version which seems more quiet.I convert every mesh to obj, then assemble in max. Hardest part is figure out which external part is, because they named like HPJD3, HPJGA7 - etc.
With little logic you can figure out that JD is 'Japanese Director' and JGA it's 'Japanese Gun Artillery', but I can't find any clue for guns/directors/finders exact models. So I use for tracing files loaded by game when I activate ship preview.Some results:(Yamato and Aurora)PS: About textures:You can find up to four textures for one material - xxxxxa.dds, xxxxxn.dds, xxxxxao.dds, xxxxxmg.dds.I use a for Diffuse, n for Normal Map, and R G channels of mg for Specular and Glossiness (easy to extract with ):As you can see it's looking enough good, but not like in game. It's because game uses new rendering model -, so those textures must be in Albedo, Bump, Metalness and Roughness channels of PBR-Material in PBR-compatible programs, like UE4, Unity, Substance and Marmoset.Also, in later game build, devs adds new Blue channel to mg textures:Looks like mask for burned or rusty parts, but not sure.Update: this is camo mask for sure:)PPS: Materials in converter (tested with B23 only):Converter seek for textures in.visual file with same name as.primitive you import. Hello People!This is Mike. Or Coffee Or Phux. Confusing huh?I prefer Coffee as I'm addicted to itAnyway.Good news. My WoT/W editor can now export the entire loaded model set as one file in either FBX or OBJ FormatYou can get it there.I am looking for some help.I read every word in this forum thread and it seems we all have the same problem.
WHERE THE HELL IS THE INFORMATION ON WHAT GUNS ARE ON WHAT SHIPS??!!Yes. It is easy to get the Hard Points (HP) translations and I'm working on creating the datasets to store this in preparation of loading the all the extra pieces of each section.What we know so far:There are 4 main sectionsbowmidfrontmidbacksternEach of these are built of sections.
Any name with crack in it is a damaged piece of the hull. In my editor, before exporting the entire model, either FBX or OBJ, you can hide these by double clicking on their names in the objects list in the upper right. Double clicking is a big part of the editors interface. READ the help file!Anyway. I have came to the conclusion that the information about the gun types is stored in the client. It must be because I spent the last 5 hours looking everywhere for the an XML with this info.So. I have a solution but I need help.What I need are files created that have the information we need.
This will involved taking screen shots of each ship and creating a text file for each one.I know this IS a lot of work but there is no other solution I can think to solve this problem.I'm going to lay out the format these text files must be in so I can parse them. No need for XML tags.We will make a bunch of files called usashipdata.txt, russianshipdata.txt, japanshipdata.txt.
And so forth for all nations. As the game evolves and more ships are added, these files can be updated.We could split this work up between a few members here and each person work on 1-2 files to get this done faster.In these files we will expect that any line that starts with the # to be a comment line:A ship entry in the file will look like this: Note.THIS IS AN EXAMPLE. I just cut and pasted the paths cause I dont know what they really are. This is good.It doesn't matter to me and this would actually make it easy to edit in my editor:I have been looking for a file that has the info for 2 days on and off.
If its there. Its in some format I cant read. Maybe it IS in the gameparams.data but I spent an hour looking and searching through it.Thanks for the input.Now get to work making these! (kidding) Its a huge amount of work!CoffeeEDIT: I have added the code to get all the data in the post or compound files. There is no consistency in these.
Some ships most of the data is in the port. Others its in the compound.
Some ships have NO compound file.I just had an Idea. Maybe I could write a tool that would create temple files that would only need the partial data put in.I could even add most if not all the path to the components that we know what and where they are.I'll do that.
Just unlocked my obj 279e last night. Here are some tips that I've found effective in getting it.
If you already know these, that's great. If you are having trouble getting the missions done, hopefully this helps.In general, I would highly suggest to do the 9 orders strategy.
![World Of Warships 3d Map Obj World Of Warships 3d Map Obj](/uploads/1/2/5/2/125265076/555772877.jpg)
Meaning, complete the 8 15 missions for the 1st 2 tanks (this should be fairly not hard to do). Then pick a line in the 279 missions and complete it with honors for mission 15. Now total you have 9 orders to skip the 15s for the other 3 lines. You will have the obj 279 then.
![World Of Warships 3d Map Obj World Of Warships 3d Map Obj](/uploads/1/2/5/2/125265076/616140104.jpg)
Reason for recommending this strategy, is because it will save you a lot time to get it. The UNION line is what i will highly recommend to do for the 279 missions, because it's relatively easier and Russian/Chinese lines have strong tanks to help you do the missions. Like the 100lt, 430U, 140, 5a, 277, defender, SU130M and etc.To me the Top Gun missions and the M missions were the hardest to do. Especially for the 2 missions in the 279 line where you have to get 2 Top Guns in 12 games and the 3 Ms in 20 games. Here's my solution to help do them faster.Top Gun: Try use something like the LT432, OBJ 140, 100LT.
These are the tanks with fast reload and reliable gun. On top of it, they can spot for themselves.
Meaning you are less dependent on your teammates to find tanks to kill. Once you light up someone, hold the fire and wait till the killing shot. (Note, i didn't put OBJ 430U here, because its gun isn't reliable enough to secure the kills, especially at long range). Oh, hello there. I'm 49/43/43 and should wrap up legend this weekend.
Here are some tips that may help you on the journey to PL. This is grind optimised, but there will be many times you just get distracted by something else. That's fine, enjoy it! Most of these are backed up by data (I've© Post 'Unlocked the OBJ 279E, tips for the missions to share with you guys' for game.Top 10 Most Anticipated Video Games of 20202020 will have something to satisfy classic and modern gamers alike. To be eligible for the list, the game must be confirmed for 2020, or there should be good reason to expect its release in that year. Therefore, upcoming games with a mere announcement and no discernible release date will not be included.Top 15 NEW Games of 2020 FIRST HALF2020 has a ton to look forward to.in the video gaming world. Here are fifteen games we're looking forward to in the first half of 2020.
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